

Negative stats will give us bonus points. Level 1 costs 1 point, level 2 - 3 points, level 3 - 5 points and so on.ĭodge, Melee, Unarmed combat, Bashing weapons, Cutting weapons, Piercing weapons, Throwing, Firearms, Handguns, Shotguns, Submachine guns, Rifles, Archery, Grenade launcherĬomputers, Mechanics, Electronics, Cooking, Carpentry, Survival, Traps, Tailoring, First Aid, Speech, Barter, Swimming, Driving Perception - ranged combat, spotting traps. Intelligence - learning speed and crafting. It's very unlikely to gain permanent stat boost during the game. Rising above 14 costs 2 points instead of 1. We will take back the city!ĭark corners of the Down Under - we will actively search for the most dangerous places, vile artifacts and our nemesis - the fabled Penisosaurus. No zombie is safe from Cleve Mark Blakemore. The last sane man in Australia - a quest for the ultimate bunker. Waltzing Matilda - pack your rice, loot pawn shops and let's go for an adventure! Sapiens - 6 points - this is going to be a short LP.Ĭleveland Mark Blakemore - 24 - now we can properly roleplay Cleve.Ĭodex can't make every single decision, so we need an overarching theme of this journey. Standard amount of character creation points is 6, but considering high difficulty and Codex decision making this can be simply not enough to survive even one day.

Let's find out if Codex hivemind can lead our hero through postapocaliptic wastelands. Bros, it's your decision! Just pick stats, traits and skills we should prioritize while creating a perfect Cleve avatar! (Don't bother with the wiki.
